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Hello,
With the recent add of the HAP HDR flavour, a part of the doc is not clear about what is allow in term of texture.
The choice was made to use one name, for two kind of texture (unsigned and signed).
Does it means, an HAP HDR can store depending of the frame Unsigned and signed texture ?
Or is an HAP HDR file, need to always have the same kind of texture for each frame ? (in that case checking the texture format for the first frame, will be enough to know which kind of texture is used inside the file)
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