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Description
The passthrough sample scenes, both Passthrough_Projection and Passthrough_Planar silently fail to display the Passthrough view when Underlay is chosen.
Overlay works as intended. But when choosing the Underlay option, the entire passthrough view just disappears.
We have referred to the recent documentation and ensured that Passthrough and the other required options in the OpenXR Vive XR support feature groups have been enabled.
To reproduce:
Create a new Project in Unity 6, Choose URP for your render pipeline.
Import OpenXR and Vive OpenXR SDKs.
Import Vive Open XR Samples.
Load Passthrough_Projection or Passthrough_Planar scenes.
Build and run to your Vive Device.
Push the appropriate button to generate the passthrough view.
Enable Overlay and see the passthrough appear.
Enable Underlay and see the passthrough disappear.