This core appears to internally upscale the image by 6×, which can unfortunately mess up display filters under the wrong conditions.
(This game is "Catacombs of the Damned", aka "Arduboy3D", from the ArduboyCollection repo.)

"Grayscale LCD" in particular breaks when Integer+ scaling is toggled. While there isn't any functional reason to use Integer+ (it crops a large amount of the screen), something here appears to be too much for the display filter to handle.

Close-up crop, six lines per pixel

And a direct screenshot from the Pocket, no upscaling applied. This core includes a lot of black space around the 128×64px screen - though admittedly, I actually prefer how this looks when using display filters, compared to the flat black bezel that other cores produce.
