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sync events error (pause event split into many events) #126

@katherineperks

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@katherineperks

After pausing, the 'pause' event to resume the game seems to be split into multiple events in sync_events (bottom). The correct order of events is retained in bmi3d_events (top). Can create/update function to detect these binary code bugs and disregard changes that occur <3ms or something
sync_events_error

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