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Merge pull request #15 from ashblue/feature/docs-update
docs: link and path fixes
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README.md

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@@ -66,9 +66,9 @@ The above example assumes that you've created custom definitions and logic for y
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* [Example Store](#example-store)
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- [Documentation](#documentation)
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* [Inventory Instance](#inventory-instance)
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+ [Add item(s)](#add-item-s-)
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+ [Remove item(s)](#remove-item-s-)
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+ [Get item(s)](#get-item-s-)
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+ [Add item(s)](#add-items)
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+ [Remove item(s)](#remove-items)
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+ [Get item(s)](#get-items)
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+ [Get All Items](#get-all-items)
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+ [Has items](#has-items)
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+ [Events](#events)
@@ -117,7 +117,7 @@ Elastic Inventory is used through [Unity's Package Manager](https://docs.unity3d
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Next you'll be greeted with a configuration wizard. Run it and you'll be able to create items by selecting the `ElasticInventory/Resources/ItemDatabase` asset and clicking the edit button.
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Before you create an item, we recommend customizing the automatically generated item definition at `ElasticInventory/Resources/ItemDefinition` to your needs. This will allow you to add your own custom fields to items. Add a `cost` field to the auto generated definition.
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Before you create an item, we recommend customizing the automatically generated item definition at `ElasticInventory/ItemDefinition` to your needs. This will allow you to add your own custom fields to items. Add a `cost` field to the auto generated definition.
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```C#
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public class ItemDefinition : ItemDefinitionBase {

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