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Merge branch 'main' into dependabot/npm_and_yarn/CustomIdentityComponent/aws-cdk-lib-2.186.0
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README.md

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* [Solution components](#solution-components)
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* [Quick Start](#quick-start)
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* [How does it work?](#how-does-it-work)
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- [Roadmap](#roadmap)
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- [Deploying the solution](#deploying-the-solution)
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* [1. Deploy the Custom Identity Component](#1-deploy-the-custom-identity-component)
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* [2. Deploy one of the sample backend components](#2-deploy-one-of-the-sample-backend-components)
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Then in the backend code you'll have an authenticated user ID that you can use to access their data. The solution comes with two sample backend components, a serverless API Gateway HTTP API (Python) and a AWS Fargate service (Node.js) to demonstrate the player access authorization and simple backend functionality to store and retrieve player data.
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# Roadmap
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We're actively working on expanding the AWS Game Backend Framework. Upcoming features in the coming months include:
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- **Leaderboards** - Scalable leaderboard system with global and friends rankings, high score tracking, and real-time updates
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- **Godot 4 Plugin** - Introducing a Godot plugin to simplify development with modular architecture and enhanced editor integration
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# Deploying the solution
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Start by cloning the repository. On **Windows** make sure to have a **short path** to the repository (like `C:\Projects\aws-game-backend-framework` containing the source directly) to avoid any path length issues (don't leave the full name of the repository as it will easily hit the path limits):

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