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Description
Godot 4 introduced the await keyword for coroutines, it would be nice to use it in this SDK, too. Here is an example with the login_as_new_guest_user call.
Current SDK usage:
func _ready():
# Get the SDK and Init
self.aws_game_sdk = get_node("/root/AwsGameSdk")
self.aws_game_sdk.init(self.login_endpoint, self.on_login_error)
# Log in as new guest user first
self.aws_game_sdk.login_as_new_guest_user(self.login_as_guest_callback)
# Called on any login or token refresh failures
func on_login_error(message):
print("Login error: " + message)
# Receives a UserInfo object after successful guest login
func login_as_guest_callback(user_info):
print("Received guest login info.")
print(user_info)
# Try linking Steam ID to existing user
# NOTE: You need to use the Godot Steamworks SDK (https://godotsteam.com/) to integrate with Steam
# Use the GetAuthTicketForWebAPI to get the steam auth token (https://godotsteam.com/functions/users/#getauthticketforwebapi)
self.aws_game_sdk.link_steam_id_to_current_user("YourTokenHere", self.on_link_steam_id_response)
Desired SDK usage (same pattern as in W4 Cloud's SDK )
func _ready():
# Get the SDK and Init
self.aws_game_sdk = get_node("/root/AwsGameSdk")
var res = await self.aws_game_sdk.login_as_new_guest_user().async()
if res.is_error():
print("Error!:" + res.as_error())
return
print("Received guest login info.")
print(res.get_data())
# Try linking Steam ID to existing user
# NOTE: You need to use the Godot Steamworks SDK (https://godotsteam.com/) to integrate with Steam
# Use the GetAuthTicketForWebAPI to get the steam auth token (https://godotsteam.com/functions/users/#getauthticketforwebapi)
res = await aws_game_sdk.link_steam_id_to_current_user("YourTokenHere").async()Metadata
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