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Release 3.9.0 (#219)
* Release 3.9.0 * Update CHANGELOG.md Co-authored-by: Rick Foster <115846221+rick-bt@users.noreply.github.com> * Changelog update --------- Co-authored-by: Rick Foster <115846221+rick-bt@users.noreply.github.com>
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CHANGELOG.md

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# Backtrace Unity Release Notes
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## Version 3.9.0
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Bugfixes
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- Allow unity to finish capturing uncaught exception generated on the Android native layer (#215).
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Improvements
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- Proguard Support. Added support for native managed exceptions when ProGuard obfuscation is in use (#216).
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- Updated native NDK libraries to the latest version of the backtrace-android library (#217).
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- Added support for a new crash flow when the crash handler executable cannot be extracted on Android. The `useLegacyPackaging` is no longer required. (#218).
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## Version 3.8.7
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Bugfixes

Runtime/BacktraceClient.cs

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/// </summary>
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public class BacktraceClient : MonoBehaviour, IBacktraceClient
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{
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public const string VERSION = "3.8.7";
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public const string VERSION = "3.9.0";
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internal const string DefaultBacktraceGameObjectName = "BacktraceClient";
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public BacktraceConfiguration Configuration;
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package.json

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{
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"name": "io.backtrace.unity",
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"displayName": "Backtrace",
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"version": "3.8.7",
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"version": "3.9.0",
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"unity": "2017.1",
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"description": "Backtrace's integration with Unity games allows customers to capture and report handled and unhandled Unity exceptions to their Backtrace instance, instantly offering the ability to prioritize and debug software errors.",
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"keywords": [

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