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CHANGELOG.md

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# Backtrace Unity Release Notes
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## Version 3.4.0
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- native/managed attachment support - user can add path to attachments via BacktraceClient Initialize method or via Unity Editor Backtrace Window. Once user add them on the initialization method/game object - it will be available in every report that BacktraceClient will send to Backtrace.
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- background thread support - now BacktraceClient will report exceptions/unhandled exceptions generated by any background thread.
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- ANR detection improvements - BacktraceClient won't report anymore ANRs detected when the application goes to the background.
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- `thread.main` attribute support - attribute stores an identifier of a main thread. In this situation user can use value available in this attribute to detect main thread.
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- Backtrace native integration will set `_mod_faulting_tid` attribute for ANR reports to set default faulting thread.
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## Version 3.3.3
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- Fixed iOS compilation issue with Backtrace namespace.
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- Prevent displaying Backtrace configuration when `Application.isPlaying` is `true`.

Runtime/BacktraceClient.cs

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{
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public BacktraceConfiguration Configuration;
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public const string VERSION = "3.3.4";
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public const string VERSION = "3.4.0";
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public bool Enabled { get; private set; }
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/// <summary>

package.json

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{
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"name": "io.backtrace.unity",
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"displayName": "Backtrace",
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"version": "3.3.4",
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"version": "3.4.0",
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"unity": "2017.1",
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"description": "Backtrace's integration with Unity games allows customers to capture and report handled and unhandled Unity exceptions to their Backtrace instance, instantly offering the ability to prioritize and debug software errors.",
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"keywords": [

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