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Merge branch 'feature/jsonSerializer' of https://github.com/backtrace-labs/backtrace-unity into feature/jsonSerializer
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CHANGELOG.md

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- Backtrace will try to guess unhandled exception classifier based on exception message/stack trace.
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- Backtrace now allows you to add Unity player.log file as an attachment.
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- Backtrace now allows you to add a screenshot as an attachment when an exception occured.
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- Backtrace will now allow you to capture last n lines of game logs. You can define how many lines of logs Backtrace should store by settings `Collect last n number of logs` property in the Unity editor.
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- Backtrace will send the native Unity exception that caused a crash of game on Windows OS.
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- Backtrace now allows you to capture last n lines of game logs. You can define how many lines of logs Backtrace should store by settings `Collect last n number of logs` property in the Unity editor.
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- Backtrace will capture any native Unity Engine crash dumps on Windows OS.
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- Backtrace allows you control whether or not a report should send via the BeforeSend event. If you return a null value from a BeforeSend event, Backtrace will discard the report and not send.
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*General Improvements*

README.md

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- Download the backtrace-unity zip file. Unzip it and keep the folder in a known location. It can be downloaded from https://github.com/backtrace-labs/backtrace-unity/releases
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- Open your Unity project
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- Copy the unzipped folder to your project's asset folder in the Windows File Explorer. The Unity editor will refresh and the Backtrace Plugin should become available in the editor.
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- Use the Unity Package Manager to install the backtrace-unity library (Window -> Package Manager -> Add Package From Disk)
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## Integrating into your project
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- Provide valid Backtrace client configuration and start using library!
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![Full Backtrace configuration](./Documentation~/images/client-setup.PNG)
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Watch this 1 minute silent video to see the Integration and Configuration in action. The first 20 seconds of the video shows the above Integrating steps, and the second part shows details of the below Client and Database Settings - https://player.vimeo.com/video/300051476
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## Plugin best practices
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Plugin allows you to define maximum depth of game objects. By default its disabled (Game object depth is equal to -1). If you will use 0 as maximum depth of game object we will use default game object limit - 16. If you would like to specify game object depth size to n, please insert n in Backtrace configuration text box. If you require game obejct depth to be above 30, please contact support.

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