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* Add XBOX support.
* Respond to comments from Konrad
* Respond to comments, should be all ok by now.
* Catch possible exceptions throwed by the native client
* Update the changelog.
* Version 3.8.0: Version update
---------
Co-authored-by: Paweł Zakrzewski <pzakrzewski@backtrace.io>
Co-authored-by: kdysput <konrad.dysput@gmail.com>
@@ -148,10 +148,11 @@ public override void OnInspectorGUI()
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EditorGUILayout.HelpBox("You're using Backtrace-Unity integration with Unity 16b NDK support. Please contact Backtrace support for any additional help",MessageType.Warning);
/// Determine if the XBOX integration should be enabled
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/// </summary>
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privatebool_enabled=
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#if UNITY_GAMECORE_XBOXSERIES&&!UNITY_EDITOR
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true;
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#else
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false;
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#endif
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public NativeClient(BacktraceConfigurationconfiguration,BacktraceBreadcrumbsbreadcrumbs,IDictionary<string,string>clientAttributes,IEnumerable<string>attachments):base(configuration,breadcrumbs)
Copy file name to clipboardExpand all lines: package.json
+1-1Lines changed: 1 addition & 1 deletion
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{
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"name": "io.backtrace.unity",
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"displayName": "Backtrace",
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"version": "3.7.9",
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"version": "3.8.0",
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"unity": "2017.1",
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"description": "Backtrace's integration with Unity games allows customers to capture and report handled and unhandled Unity exceptions to their Backtrace instance, instantly offering the ability to prioritize and debug software errors.",
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