Releases: backtrace-labs/backtrace-unity
Releases · backtrace-labs/backtrace-unity
Version 2.0.5-alpha1
Version 2.0.5
- Unity compatibility patch / .NET 2 + 2 Subset (#10)
- Untiy .NET Standard 2.0 support,
- Expose minidump type option to Backtrace Client configuration in the UI,
- Changes LangVersion to Mono/Il2CPP depends on scripting backend - right now we will use Mono or IL2CPP - not Mono/IL2CPP value.
Version 2.0.5-alpha
Version 2.0.5
- Unity compatibility patch / .NET 2 + 2 Subset (#10)
Version 2.0.4
Version 2.0.4
- Added Game object depth property that allows developer to filter game object childrens in Backtrace report
- Changed "Destroy client on new scene load" label. Now: "Destroy client on new scene load (false - Backtrace managed),
- added namespaces to
XmlNodeConverterclass, - Added correct path to source file in
BacktraceUnhnandledException, - Changed line endings in
BacktraceDatabase,ReportLimitWatcher,BacktraceClientfiles, - Changed
ReactTransformcasting toComponentinAnnotationsclass. With this change Backtrace library should correctly send all game objects to Backtrace, - Changed a way how we guess game assets directory.
Version 2.0.3
Version 2.0.3
- Annotations object will validate game object before converting it.
Version 2.0.2
Version 2.0.2
- Fixed invalid cast for nested game objects in Backtrace Attributes,
- BacktraceClient will print message only once per report rate limit hit per 1 minute.
BacktraceDatabaseSendmethod will check client rate limit after each send.BacktraceClientandBacktraceDatabasewon't generate warning onDisabledevent.
Version 2.0.1
Version 2.0.1
BacktraceApiwon't print anymore Error message when Backtrace-integration cannot send data to Backtrace. NowBacktraceApiwill print warning instead.
Version 2.0.0
Version 2.0.0
- Backtrace-Unity plugin will set
"Destroy object on new scene"by default to false. - Backtrace stack trace improvements,
BacktraceDatabaseretry method now respect correctlyBacktraceDatabaseretryIntervalproperty,- New
Backtrace Configurationwon't override existingBacktrace Configurationin configuration directory. - Backtrace-Unity plugin tests now won't override some files in Backtrace-Database unit tests,
- Backtrace-Unity plugin now allows you to setup client side deduplication rules via
Fingerprint. By using this field you can limit reporting of an error that occurs many times over a few frames. - Backtrace report limit watcher feature now will validate limits before BacktraceReport creation.
BacktraceClientandBacktraceDatabasenow exposeReloadmethod. You can use this method do dynamically changeBacktraceClient/BacktraceDatabaseconfigurations.
Version 1.1.5
Version 1.1.5 - 09.01.2019
- Added support to DontDestroyOnLoad property. Right now users might use this property to store
BacktraceClient/BacktraceDatabaseinstances between all game scenes. - Added more attributes to
BacktraceReportobject, - Added scene game objects information to
BacktraceReportannotations.
Version 1.1.4
Version 1.1.4 - 27.08.2019
- Added support for servies under proxy (removed backtrace.sp conditions)
Version 1.1.3
Version 1.1.3 - 07.06.2019
- Removed error log when unity-plugin receive status code: 200 on attachment upload.