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TE_LIGHTNING
GeckoN edited this page Jan 26, 2017
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4 revisions
Appears to be a simpler version of TE_BEAMPOINTS (fewer parameters). I can't get it to work.
Type | Name | Description |
---|---|---|
Vector | start | Starting position of the beam |
Vector | end | End position of the beam |
string | sprite | Sprite used to display the beam |
uint8 | life | How long to display the beam (seconds * 0.1) |
uint8 | width | Width of the beam (units * 0.1) |
uint8 | noise | Noise amplitude (units * 0.1) |
No API function exists as of SC 5.02
void te_lightning(Vector start, Vector end,
string sprite="sprites/laserbeam.spr", int life=10, int width=32,
int noise=1,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_LIGHTNING);
m.WriteCoord(start.x);
m.WriteCoord(start.y);
m.WriteCoord(start.z);
m.WriteCoord(end.x);
m.WriteCoord(end.y);
m.WriteCoord(end.z);
m.WriteByte(life);
m.WriteByte(width);
m.WriteByte(noise);
m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
m.End();
}