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Update README.md
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README.md

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@@ -17,7 +17,8 @@ See this [link](https://en.wikipedia.org/wiki/List_of_map_projections) for infor
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## Algorithm
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3d world positions for each pixels are precomputed and stored in RGBA float textures.
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3D world positions for each pixel are precomputed and stored in RGBA float textures.
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In the fragment shader:
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* We retrieve the 3d world position of the fragment by looking the precomputed texture.

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