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fix: meta files
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CHANGELOG.MD

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@@ -5,6 +5,19 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [2.3.9] - 19/02/2025
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## Changed
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- Added some general fixes to validate Collection and Items have unique `LongGuid`
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- Fixed issues when after some operation with the context menu on the CollectionEditor items would not refresh properly
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- Fixed issue when moving items between collection would not generate unique names
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- Removed the post processing of assets that tried to assign items to collections automatically, since this was causing issue when duplicating collections, everyting now is done on the collection
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- Overall code improvement and organization
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## Added
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- Added new Context Menu for moving items between collections
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- Added the new PropertyDrawer that shows what Collection every item belongs to
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- Added a few more Confirmation dialog when detecting items that looks wrong
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## [2.3.8] - 30/01/2025
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## Changed
@@ -612,6 +625,7 @@ public bool IsValidConsumable(Consumable consumable)
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### Added
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- First initial working version
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[2.3.9]: https://github.com/badawe/ScriptableObjectCollection/releases/tag/v2.3.9
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[2.3.8]: https://github.com/badawe/ScriptableObjectCollection/releases/tag/v2.3.8
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[2.3.7]: https://github.com/badawe/ScriptableObjectCollection/releases/tag/v2.3.7
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[2.3.6]: https://github.com/badawe/ScriptableObjectCollection/releases/tag/v2.3.6

package.json

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{
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"name": "com.brunomikoski.scriptableobjectcollection",
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"displayName": "Scriptable Object Collection",
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"version": "2.3.8",
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"version": "2.3.9",
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"unity": "2022.2",
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"description": "A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and exposing them by code or nice inspectors!",
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"keywords": [

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