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feat: Implemented simulator
- Uses circle as robot, to be replaces with robot model - Tries to be as close and accurate to gamepad as possible, need to make it faster
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README.md

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# example-package

main.py

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import pygame
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import math
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# Initialize pygame
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pygame.init()
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SCREEN_WIDTH = 1000
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SCREEN_HEIGHT = 1000
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WHITE = (255, 255, 255)
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RED = (255, 0, 0)
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# Create the screen
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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pygame.display.set_caption("Gamepad Control")
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# Create a clock object to control the frame rate
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clock = pygame.time.Clock()
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# Initialize the gamepad
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pygame.joystick.init()
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# Create a Turtle
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obj_x = 0
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obj_y = 750
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velocity = 0.3
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background_image = pygame.image.load("over_under_field.png").convert() # Replace with the path to your image
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# Scale the background image to fit the screen size
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background_image = pygame.transform.smoothscale(background_image, screen.get_size())
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# Create a list to store the trailing points
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trail_points = []
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# Function to handle gamepad input and control the Turtle
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if pygame.joystick.get_count() == 0:
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print("No gamepad detected.")
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pygame.quit()
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joystick = pygame.joystick.Joystick(0)
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joystick.init()
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while True:
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for event in pygame.event.get():
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if event.type == pygame.JOYBUTTONDOWN and event.button == 0 or event.type == pygame.QUIT:
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pygame.quit()
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break
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pygame.event.clear()
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screen.fill(WHITE)
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screen.blit(background_image, (0, 0))
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# Get the joystick axes values
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axis_x = joystick.get_axis(0)
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axis_y = -1 * joystick.get_axis(1)
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# Adjust speed and angles based on joystick input# Adjust the angle increment as needed
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# Control Turtle movement
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'''
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hypot = math.hypot(axis_x, axis_y)
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angle = math.degrees(math.asin(axis_y / hypot))
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if axis_x > 0 and axis_y > 0:
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pass
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if axis_x < 0 and axis_y > 0:
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temp = 90 + (90 - angle)
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angle = temp
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if axis_x < 0 and axis_y < 0:
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temp = 180 + (-1 * angle)
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angle = temp
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if axis_x > 0 and axis_y < 0:
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temp = 270 + (90 - (-1 * angle))
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angle = temp
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print(f'x: {axis_x}, y: {axis_y}, a: {angle}, hyp: {hypot}')
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print(trail_points)
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'''
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# Invert y-axis for more intuitive control
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obj_x += 3 * axis_x
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obj_y += -1 * (3 * axis_y)
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print(f'x: {axis_x}, y: {axis_y}')
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trail_points.append((obj_x, obj_y))
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for i in range(1, len(trail_points)):
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pygame.draw.line(screen, RED, trail_points[i - 1], trail_points[i], 3)
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pygame.draw.circle(screen, RED, (int(obj_x), int(obj_y)), 10)
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pygame.display.flip()
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pygame.event.pump()
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# Exit the program on gamepad button press (e.g., 'A' button)
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if event.type == pygame.JOYBUTTONDOWN and event.button == 0 or event.type == pygame.QUIT:
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pygame.quit()
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break
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# Start the gamepad control function

over_under_field.png

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pdm.lock

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pyproject.toml

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[project]
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name = "gamepad_ctrl"
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version = "0.1.0"
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description = "A vex Over-Under bird's eye view simulator with markings of important events"
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authors = [
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{name = "Absozero", email = "aswsub123@gmail.com"},
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]
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dependencies = [
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"pygame>=2.0.3",
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]
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requires-python = ">=3.5"
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readme = "README.md"
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license = {text = "MIT"}
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[build-system]
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requires = ["setuptools>=61", "wheel"]
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build-backend = "setuptools.build_meta"

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