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Manager Ad object
d.eshenko edited this page Feb 9, 2023
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⚡ Before you start
Make sure you have correctly Privacy Regulations.
Implementation by UnityEditor | Script C#
To display ads, you must initialize the mediation manager with a unique Manager ID.
This needs to be done only once for each manager, ideally on first scene.
If you are working with Facebook Audience Network then you must set Facebook Data Processing Options, but theManager Ad Object
does not provide such possibilities. Please use Script C# implementation.
- Add an GameObject to your scene using
GameObject > Create Empty
in the Unity Editor. - Add Component
CleverAdsSolutions/Initialize Manager Ad Object
in the inspector to new GameObject. - Select Manager ID from settings asset for each runtime platform.
- Invoke a
Initialize()
method to begin initialization.
-
Initialize On Awake
Automatically invoke theInitialize()
method on the component awake. -
OnInitialized
The Unity event will be invoked when the Mediation Manager is initialized and ready.
🔗 Done! What’s Next?
- Follow the instructions below to Test the integration:
- Follow the instructions below to implement Ad Formats:
- Project Setup
- Configuring SDK
- Include Android
- Include iOS
- Additional mediation steps
- App-ads.txt🔗