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Hi @Tobfather,

the translation function ($LL) behaves like an object. You can do any kind of object modifications on them.

const LL_Genre = $LL.Data.TextSettingsData
const genres = Object.keys(LL_Genre)
const translated_genre = LL_Genre.Epic.FairyTale() // => 'fairy table' <- probably a typo in your base translation??

...

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@Tobfather
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@ivanhofer
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Answer selected by ivanhofer
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