You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: docs/en/manuals/editor.md
+37-31Lines changed: 37 additions & 31 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -36,9 +36,8 @@ The *Assets* pane
36
36
- <kbd>Drag and drop</kbd> to add files from elsewhere on your disk to the project or move files and folders to new locations in the project.
37
37
- <kbd>Right click</kbd> to open a _context menu_ from where you can create new files or folders, rename, delete, track file dependencies and more.
38
38
39
-
The *Editor* pane
40
-
41
-
: The center view shows the currently open file in an editor for that file type. All visual editors allows you to change the camera view:
39
+
### Editor pane
40
+
The center view shows the currently open file in an editor for that file type. All visual editors allows you to change the camera view:
42
41
43
42
- Pan: <kbd>Alt + left mouse button</kbd>.
44
43
- Zoom: <kbd>Alt + Right button</kbd> (three button mouse) or <kbd>Ctrl + Mouse button</kbd> (one button). If your mouse has a scroll wheel, it can be used to zoom.
@@ -48,24 +47,29 @@ There is a toolbar in the top right corner of the scene view where you find obje
48
47
49
48

50
49
51
-
The *Outline* pane
52
-
: This view shows the content of the file currently being edited, but in a hierarchial tree structure. The outline reflects the editor view and allows you to perform operations on your items:
50
+
### Outline pane
51
+
52
+
This view shows the content of the file currently being edited, but in a hierarchial tree structure. The outline reflects the editor view and allows you to perform operations on your items:
53
53
- <kbd>Click</kbd> to select an item. Hold <kbd>Shift</kbd> or <kbd>Option</kbd> to expand the selection.
54
54
- <kbd>Drag and drop</kbd> to move items. Drop a game object on another game object in a collection to child it.
55
55
- <kbd>Right click</kbd> to open a _context menu_ from where you can add items, delete selected items etc.
56
56
57
-
The *Properties* pane
58
-
: This view shows properties associated with the currently selected item, like Position, Rotation, Animation etc, etc.
57
+
### Properties pane
58
+
59
+
This view shows properties associated with the currently selected item, like Position, Rotation, Animation etc, etc.
60
+
61
+
### Tools pane
59
62
60
-
The *Tools* pane
61
-
: This view has several tabs. The *Console* tab shows any error output or purposeful printing that you do while your game is running. Alongside the console are tabs containing *Build Errors*, *Search Results* and the *Curve Editor* which is used when editing curves in the particle editor. The Tools pane is also used for interacting with the integrated debugger.
63
+
This view has several tabs. The *Console* tab shows any error output or purposeful printing that you do while your game is running. Alongside the console are tabs containing *Build Errors*, *Search Results* and the *Curve Editor* which is used when editing curves in the particle editor. The Tools pane is also used for interacting with the integrated debugger.
62
64
63
-
The *Changed Files* pane
64
-
: If your project uses the distributed version-control system Git this view lists any files that has been changed, added or deleted in your project. By synchronizing the project regularly you can bring your local copy in sync with what is stored in the project Git repository, that way you can collaborate within a team, and you won’t lose your work if disaster strikes. You can learn more about Git in our [Version Control manual](/manuals/version-control/). Some file oriented operations can be performed in this view:
65
+
### Changed Files pane
66
+
67
+
If your project uses the distributed version-control system Git this view lists any files that has been changed, added or deleted in your project. By synchronizing the project regularly you can bring your local copy in sync with what is stored in the project Git repository, that way you can collaborate within a team, and you won’t lose your work if disaster strikes. You can learn more about Git in our [Version Control manual](/manuals/version-control/). Some file oriented operations can be performed in this view:
65
68
66
69
- <kbd>Double click</kbd> a file to open a diff view of the file. The editor opens the file in a suitable editor, just like in the assets view.
67
70
- <kbd>Right click</kbd> a file to open a pop up menu from where you can open a diff view, revert all changes done to the file, find the file on the filesystem and more.
68
71
72
+
69
73
## Side-by-side editing
70
74
71
75
If you have multiple files open, a separate tab for each file is shown at the top of the editor view. It is possible to open 2 editor views side by side. <kbd>Right click</kbd> the tab for the editor you want to move and select <kbd>Move to Other Tab Pane</kbd>.
@@ -80,8 +84,8 @@ Double clicking a collection or game object file brings up the *Scene Editor*:
80
84
81
85

82
86
83
-
Selecting objects
84
-
: Click on objects in the main window to select them. The rectangle surrounding the object in the editor view will highlight green to indicate what item is selected. The selected object is also highlighted in the *Outline* view.
87
+
### Selecting objects
88
+
Click on objects in the main window to select them. The rectangle surrounding the object in the editor view will highlight green to indicate what item is selected. The selected object is also highlighted in the *Outline* view.
85
89
86
90
You can also select objects by:
87
91
@@ -90,34 +94,36 @@ Selecting objects
90
94
91
95
Hold <kbd>Shift</kbd> or <kbd>⌘</kbd> (Mac) / <kbd>Ctrl</kbd> (Win/Linux) while clicking to expand the selection.
To move objects, use the *Move Tool*. You find it in the toolbar in the top right corner of the scene editor, or by pressing the <kbd>W</kbd> key.
97
+
### Move tool
98
+
{.left}
99
+
To move objects, use the *Move Tool*. You find it in the toolbar in the top right corner of the scene editor, or by pressing the <kbd>W</kbd> key.
100
+
101
+

102
+
103
+
The selected object shows a set of manipulators (squares and arrows). Click and drag the green center square handle to move the object freely in screen space, click and drag the arrows to move the object along the X, Y or Z-axis. There arn also square handles for moving the object in the X-Y plane and (visible if rotating the camera in 3D) for moving the object in the X-Z and Y-Z planes.
To rotate objects, use the *Rotate Tool* by selecting it in the toolbar, or by pressing the <kbd>E</kbd> key.
98
108
99
-
The selected object shows a set of manipulators (squares and arrows). Click and drag the green center square handle to move the object freely in screen space, click and drag the arrows to move the object along the X, Y or Z-axis. There arn also square handles for moving the object in the X-Y plane and (visible if rotating the camera in 3D) for moving the object in the X-Z and Y-Z planes.
To rotate objects, use the *Rotate Tool* by selecting it in the toolbar, or by pressing the <kbd>E</kbd> key.
111
+
This tool consists of four circular manipulators. An orange manipulator that rotates the object in screen space and one for rotation around each of the X, Y and Z axes. Since the view is peripendicular to the X- and Y-axis, the circles only appear as two lines crossing the object.
104
112
105
-

106
113
107
-
This tool consists of four circular manipulators. An orange manipulator that rotates the object in screen space and one for rotation around each of the X, Y and Z axes. Since the view is peripendicular to the X- and Y-axis, the circles only appear as two lines crossing the object.
To scale objects, use the *Scale Tool* by selecting it in the toolbar, or by pressing the <kbd>R</kbd> key.
118
+

112
119
113
-

120
+
This tool consists of a set of square handles. The center one scales the object uniformly in all axes (including Z). There also one handle for scaling along each of the X, Y and Z axes and one handle for scaling in the X-Y plane, the X-Z plane and the Y-Z plane.
114
121
115
-
This tool consists of a set of square handles. The center one scales the object uniformly in all axes (including Z). There also one handle for scaling along each of the X, Y and Z axes and one handle for scaling in the X-Y plane, the X-Z plane and the Y-Z plane.
116
122
117
-
Visibility filters
118
-
: Toggle visibility of various component types as well as bounding boxes and guide lines.
123
+
### Visibility filters
124
+
Toggle visibility of various component types as well as bounding boxes and guide lines.
0 commit comments