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Renamed factory spawn
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factory_basic/example/spawn.md renamed to factory_basic/example/basic.md

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@@ -5,7 +5,7 @@ brief: This example shows how to dynamically spawn game objects with a factory c
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scripts: bunny.script,carrot.script
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![spawn](spawn.png)
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![basic](basic.png)
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The "carrotfactory" factory component uses the file *carrot.go* as prototype, meaning that it produces game objects that are all copies of that file.
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