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MiiData type isn't recognized by VS Code #66

@BlyZeDev

Description

@BlyZeDev

Bug Report

What's the issue you encountered?

The MiiSelectorReturn type has a field named mii with the type MiiData. For some reason the type MiiData seems to not exist. So I can't use the field mii with it's properties. If I check the implementation I see this so I don't know what's going on.

typedef struct
{
	u32 no_mii_selected;                ///< 0 if a Mii was selected, 1 if the selection was
	                                    ///< canceled.
	u32 guest_mii_was_selected;         ///< 1 if a Guest Mii was selected, 0 otherwise.
	u32 guest_mii_index;                ///< Index of the selected Guest Mii,
	                                    ///< 0xFFFFFFFF if no guest was selected.
	MiiData mii;                        ///< Data of selected Mii.
	u16 _pad0x68;                       ///< @private
	u16 checksum;                       ///< Checksum of the returned Mii data.
	                                    ///< Stored as a big-endian value; use
	                                    ///< @ref miiSelectorChecksumIsValid to
	                                    ///< verify.
	u16 guest_mii_name[MIISELECTOR_GUESTMII_NAME_LEN]; ///< Localized name of a Guest Mii,
	                                                   ///< if one was selected (UTF16-LE
	                                                   ///< string). Zeroed otherwise.
} MiiSelectorReturn;

How can the issue be reproduced?

MiiSelectorConf msConf;
MiiSelectorReturn msRet;

miiSelectorInit(&msConf);
miiSelectorSetTitle(&msConf, "Select your Mii");
miiSelectorSetOptions(&msConf, 0);
miiSelectorSetInitialIndex(&msConf, 0);
miiSelectorLaunch(&msConf, &msRet);

msRet.mii //Doesn't exist for some reason
MiiData data //Doesn't exist as well

When hovering over .mii I get this: <error-type> <unnamed>::mii

Environment?

  • Windows 11

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