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Hello,
Fable 3 re-introduced a plugin system but I think it still doesn't have documentation on it.
In current form what are the capabilities and limitation of the plugins?
Here are some questions I have in mind but if you have others things to add to the list please do :)
Can they allow to rewrite a type definition? For example, if I attach a [<Pojo>]
attribute to a record can I control how it is defined or used?
Can it allow modification of the import paths? For example, could it intercept all the ./.fable/fable-library.3.2.9/XXX
calls and rewrite them to use a fable-library
which could be an npm package?
Can it prevent generation of some of the code like removing reflection informations?
Can it only rewrite "function call" like Feliz does?
kerams