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Working for mac #38

@graphific

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@graphific

FYI there's no export for mac. The gdquest website also only exports a game.ini in a zip.
The problem is that godot4 has some issues [one of them] for some more complex shader parameters using Vulkan.

One easy way to get this (excellent controller btw, so thanks for that) to work for Mac (m1 in my case) godot users is to edit the project.godot file not to open the main scene directly (which would make the editor hang):
run/main_scene="res://Main.tscn" to run/main_scene=""
And then in the editor itself changing to the compability rendering method or in the godot file:

[rendering]

renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"

This works on my godot 4.2.2 as well as godot 4.3 beta 1

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