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README.md

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# Gephi visualization engine
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![stability-wip](https://img.shields.io/badge/stability-work_in_progress-lightgrey.svg)
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New visualization engine for Gephi based on modern OpenGL techniques.
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This is a new visualization engine for Gephi based on modern OpenGL techniques.
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It aims to be:
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* Retro-compatible with old OpenGL versions through feature discovery, falling back to the best supported by the graphics card
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* High performance using most modern OpenGL when available, specially due to instancing, manual buffer management, using simple shaders and avoiding memory allocation when possible
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* Extensible with plugins (rendering and input)
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* JOGL version (LWJGL dropped due to not AWT support)
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* Nicely interactive with mouse, directional zooming, etc with default input handler
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* Only a 2D engine for the moment
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* The only gephi-related dependency is graphstore
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Currently, in comparison to Gephi 0.9.2 renderer it's lacking:
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* Self loops
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* Node/edge text labels
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This code has been moved to main Gephi repository for its integration: https://github.com/gephi/gephi

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