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Bump version to 0.4.0
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CHANGELOG.md

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# Changelog
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## [Unreleased](https://github.com/gilzoide/lua-gdextension/compare/0.3.0...HEAD)
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## [Unreleased](https://github.com/gilzoide/lua-gdextension/compare/0.4.0...HEAD)
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## [0.4.0](https://github.com/gilzoide/lua-gdextension/releases/tag/0.4.0)
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### Added
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- `LuaCoroutine.completed` and `LuaCoroutine.failed` signals
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- `await` function similar to GDScript's, allowing coroutines to yield and resume automatically when a signal is emitted

README.md

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# Lua GDExtension
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[![Godot Asset Library page](https://img.shields.io/static/v1?logo=godotengine&label=asset%20library&color=478CBF&message=0.3.0)](https://godotengine.org/asset-library/asset/2330)
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[![Godot Asset Library page](https://img.shields.io/static/v1?logo=godotengine&label=asset%20library&color=478CBF&message=0.4.0)](https://godotengine.org/asset-library/asset/2330)
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[![Build and Test workflow](https://github.com/gilzoide/lua-gdextension/actions/workflows/build.yml/badge.svg)](https://github.com/gilzoide/lua-gdextension/actions/workflows/build.yml)
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<img src="addons/lua-gdextension/icon.png" alt="Lua GDExtension icon" width="150" height="150"/>

addons/lua-gdextension/plugin.cfg

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name="Lua GDExtension"
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description="Tools for Lua GDExtension: REPL tab"
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author="gilzoide"
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version="0.3.0"
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version="0.4.0"
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script="plugin.gd"

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