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Update README
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README.md

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@@ -17,7 +17,7 @@ Extension for using the Lua programming language in Godot 4.1.2+
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+ Access singleton objects by name
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+ Utility classes, like `print`, `lerp` and `is_same`
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+ Global enums, like `OK`, `TYPE_STRING` and `SIDE_LEFT`
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+ (TODO) Patch Lua `package.path` and `package.cpath` to accept paths relative to `res://` and `user://`
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+ (TODO) Patch Lua `package.searchers` to accept paths relative to `res://` and `user://`
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- (TODO) Create Godot scripts directly in Lua
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@@ -133,6 +133,7 @@ lua.do_string("""
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- [X] Bind enums and constants to Lua
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- [X] Add support for getting global singletons from Lua
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- [X] Add support for getting classes from Lua
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- [ ] Add support for `res://` relative paths in `require`
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- [ ] Submit to Asset Library
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- [ ] Lua ScriptLanguageExtension
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- [ ] Support for building with LuaJIT

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