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Bump version to 0.2.0
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CHANGELOG.md

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# Changelog
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## [Unreleased](https://github.com/gilzoide/lua-gdextension/compare/0.1.0...HEAD)
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## [Unreleased](https://github.com/gilzoide/lua-gdextension/compare/0.2.0...HEAD)
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## [0.2.0](https://github.com/gilzoide/lua-gdextension/releases/tag/0.2.0)
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### Added
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- Lua is now available as a scripting language for Godot objects, so that you can create your games entirely in Lua!
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- `LuaObject.get_lua_state` method for getting the `LuaState` of a Lua object

README.md

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# Lua GDExtension
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[![Godot Asset Library page](https://img.shields.io/static/v1?logo=godotengine&label=asset%20library&color=478CBF&message=0.1.0)](https://godotengine.org/asset-library/asset/2330)
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[![Godot Asset Library page](https://img.shields.io/static/v1?logo=godotengine&label=asset%20library&color=478CBF&message=0.2.0)](https://godotengine.org/asset-library/asset/2330)
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[![Build and Test workflow](https://github.com/gilzoide/lua-gdextension/actions/workflows/build.yml/badge.svg)](https://github.com/gilzoide/lua-gdextension/actions/workflows/build.yml)
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<img src="addons/lua-gdextension/icon.png" alt="Lua GDExtension icon" width="150" height="150"/>

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