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Causes goblint to raise an error while it shouldn't. I get:
[Error][Behavior > Undefined > ArrayOutOfBounds > PastEnd] Must access array past end
It has been mentioned in #702 and #135, but this is not really a precision problem.
Changing the array size to the number of items and the blob size to the size of each item seems to fix the issue with this particular problem. However, it breaks soundness, so it isn't a suitable solution.