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Copy file name to clipboardExpand all lines: classes/class_displayserver.rst
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@@ -2128,7 +2128,9 @@ The window background can be transparent.
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\ **Note:** This flag has no effect if :ref:`is_window_transparency_available()<class_DisplayServer_method_is_window_transparency_available>` returns ``false``.
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\ **Note:** Transparency support is implemented on Android, Linux (X11/Wayland), macOS, and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities.
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\ **Note:** Transparency support is implemented on Linux (X11/Wayland), macOS, and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities.
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\ **Note:** Transparency support is implemented on Android, but can only be enabled via :ref:`ProjectSettings.display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`. This flag has no effect on Android.
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Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or if it is currently hidden.
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\ **Note:** On Android 7 and 8, the keyboard height may return 0 the first time the keyboard is opened in non-immersive mode. This behavior does not occur in immersive mode.
Copy file name to clipboardExpand all lines: classes/class_projectsettings.rst
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@@ -4794,6 +4794,8 @@ If ``true``, enables a window manager hint that the main window background *can*
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\ **Note:** This setting has no effect if :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` is set to ``false``.
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\ **Note:** This setting has no effect on Android as transparency is controlled only via :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
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.. rst-class:: classref-item-separator
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----
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If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`.
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If ``true``, uses a fast post-processing filter to make banding significantly less visible. If :ref:`rendering/viewport/hdr_2d<class_ProjectSettings_property_rendering/viewport/hdr_2d>` is ``false``, 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`. If :ref:`rendering/viewport/hdr_2d<class_ProjectSettings_property_rendering/viewport/hdr_2d>` is ``true``, debanding will affect all 2D and 3D rendering, including canvas items.
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In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
If ``true``, enables debanding on the specified viewport. Equivalent to :ref:`ProjectSettings.rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` or :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>`.
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Equivalent to :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>`. See also :ref:`ProjectSettings.rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>`.
If not ``0``, :ref:`Range.value<class_Range_property_value>` will always be rounded to a multiple of :ref:`custom_arrow_step<class_SpinBox_property_custom_arrow_step>` when interacting with the arrow buttons of the **SpinBox**.
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If not ``0``, sets the step when interacting with the arrow buttons of the **SpinBox**.
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\ **Note:** :ref:`Range.value<class_Range_property_value>` will still be rounded to a multiple of :ref:`step<class_SpinBox_property_step>`.
Copy file name to clipboardExpand all lines: classes/class_translation.rst
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@@ -30,6 +30,8 @@ Tutorials
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- :doc:`Internationalizing games <../tutorials/i18n/internationalizing_games>`
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- :doc:`Localization using gettext <../tutorials/i18n/localization_using_gettext>`
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- :doc:`Locales <../tutorials/i18n/locales>`
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.. rst-class:: classref-reftable-group
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An additional context could be used to specify the translation context or differentiate polysemic words.
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\ **Note:** Plurals are only supported in :doc:`gettext-based translations (PO) <../tutorials/i18n/localization_using_gettext>`, not CSV.
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.. rst-class:: classref-item-separator
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----
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The number ``n`` is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language.
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\ **Note:** Plurals are only supported in :doc:`gettext-based translations (PO) <../tutorials/i18n/localization_using_gettext>`, not CSV.
If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`.
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If ``true``, uses a fast post-processing filter to make banding significantly less visible. If :ref:`use_hdr_2d<class_Viewport_property_use_hdr_2d>` is ``false``, 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`. If :ref:`use_hdr_2d<class_Viewport_property_use_hdr_2d>` is ``true``, debanding will only be applied if this is the root **Viewport** and will affect all 2D and 3D rendering, including canvas items.
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In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
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