@@ -3188,16 +3188,16 @@ floating-point numbers.
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| | vec2 | | :ref: `unpackHalf2x16<shader_func_unpackHalf2x16> `\ (\ uint v) | |
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+------------+------------------------------------------------------------------------+--------------------------------------------------------------+
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| | uint | | :ref: `packUnorm2x16<shader_func_packUnorm2x16> `\ (\ vec2 v) | Convert two normalized (range 0..1) 32-bit floats |
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- | | vec2 | | :ref: `unpackUnorm2x16<shader_func_unpackUnorm2x16> `\ (\ uint v) | to 16-bit floats and pack them. |
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+ | | vec2 | | :ref: `unpackUnorm2x16<shader_func_unpackUnorm2x16> `\ (\ uint v) | to 16-bit unsigned ints and pack them. |
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+------------+------------------------------------------------------------------------+--------------------------------------------------------------+
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| | uint | | :ref: `packSnorm2x16<shader_func_packSnorm2x16> `\ (\ vec2 v) | Convert two signed normalized (range -1..1) 32-bit floats |
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- | | vec2 | | :ref: `unpackSnorm2x16<shader_func_unpackSnorm2x16> `\ (\ uint v) | to 16-bit floats and pack them. |
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+ | | vec2 | | :ref: `unpackSnorm2x16<shader_func_unpackSnorm2x16> `\ (\ uint v) | to 16-bit signed ints and pack them. |
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+------------+------------------------------------------------------------------------+--------------------------------------------------------------+
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| | uint | | :ref: `packUnorm4x8<shader_func_packUnorm4x8> `\ (\ vec4 v) | Convert four normalized (range 0..1) 32-bit floats |
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- | | vec4 | | :ref: `unpackUnorm4x8<shader_func_unpackUnorm4x8> `\ (\ uint v) | into 8-bit floats and pack them. |
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+ | | vec4 | | :ref: `unpackUnorm4x8<shader_func_unpackUnorm4x8> `\ (\ uint v) | into 8-bit unsigned ints and pack them. |
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+------------+------------------------------------------------------------------------+--------------------------------------------------------------+
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| | uint | | :ref: `packSnorm4x8<shader_func_packSnorm4x8> `\ (\ vec4 v) | Convert four signed normalized (range -1..1) 32-bit floats |
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- | | vec4 | | :ref: `unpackSnorm4x8<shader_func_unpackSnorm4x8> `\ (\ uint v) | into 8-bit floats and pack them. |
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+ | | vec4 | | :ref: `unpackSnorm4x8<shader_func_unpackSnorm4x8> `\ (\ uint v) | into 8-bit signed ints and pack them. |
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+------------+------------------------------------------------------------------------+--------------------------------------------------------------+
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.. rst-class :: classref-descriptions-group
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