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contributing/development/configuring_an_ide/clion.rst

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@@ -17,9 +17,9 @@ CLion can import a project's `compilation database file <https://clang.llvm.org/
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Then, open the Godot root directory with CLion and wait for the project to be fully
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indexed. If code completion, parameter information, or refactoring are not enabled,
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you will need to load the project with CMake. To do this, find the `CMakeLists.txt`
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file in the `platform\android\java\nativeSrcsConfigs` directory, right click and
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select `Load CMake Project`. Once the project reloads, a `godot` build configuration
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you will need to load the project with CMake. To do this, find the ``CMakeLists.txt``
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file in the ``platform\android\java\nativeSrcsConfigs`` directory, right click and
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select :button:`Load CMake Project`. Once the project reloads, a ``godot`` build configuration
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will be added. This configuration can be safely deleted as the CMake file will not
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build the project and only exists for loading the project in JetBrains IDEs.
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