From f10276cf2bb9e2142b2f88cef43e3d534c438a0b Mon Sep 17 00:00:00 2001 From: Alexander Hartmann Date: Mon, 27 Oct 2025 01:56:35 +0100 Subject: [PATCH] Android Studio, new `assets` path --- .../development/configuring_an_ide/android_studio.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine_details/development/configuring_an_ide/android_studio.rst b/engine_details/development/configuring_an_ide/android_studio.rst index 96d5279cba9..7e083f9e53a 100644 --- a/engine_details/development/configuring_an_ide/android_studio.rst +++ b/engine_details/development/configuring_an_ide/android_studio.rst @@ -75,7 +75,7 @@ Building & debugging the editor module Building & debugging the app module ----------------------------------- -The ``app`` module requires the presence of a Godot project in its ``assets`` directory (``/platform/android/java/app/assets``) to run. +The ``app`` module requires the presence of a Godot project in its ``assets`` directory (``/platform/android/java/app/src/main/assets``) to run. This is usually handled by the Godot Editor during the export process. While developing in Android Studio, it's necessary to manually add a Godot project under that directory to replicate the export process. Once that's done, you can follow the instructions below to run/debug the ``app`` module: