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When having a scene with a lot of subscenes / nodes turning physics interpolation on in the project settings decreases the performance a lot.
In my case from about 500 FPS to about 100 FPS. Initially mentioned in a different issue which lacks a GDScript MRP. So I made one.
Even when nothing happens in game and nothing is moving the FPS is constantly low. I would expect higher FPS as there is no need for interpolating positions when nothing is moving.
Steps to reproduce
Create a scene which has about 10.000 Nodes
Check FPS
Turn on "Physics Interpolation" in the Project Settings