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Description
Tested versions
v4.5.stable.official [876b290]
System information
Godot v4.5.stable - Windows 11 (build 26100) - Multi-window, 2 monitors - Vulkan (Mobile) - dedicated NVIDIA T1000 8GB (NVIDIA; 32.0.15.7344) - Intel(R) Core(TM) i7-14700 (28 threads) - 15.69 GiB memory
Issue description
I'm writing a spectrum analyzer component for showing the wave pattern of an audio stream. This project was partially working under Godot 4.4.1, but after upgrading to Godot 4.5 it does not work at all.
In 4.4.1, the project worked on desktop, but failed after running for about a minute on Android. (#106143)
In 4.5, the app seems to not pick up audio at all, even when running on desktop.
Steps to reproduce
Run app in debugger window from editor on a computer with a connected microphone. Make some sounds. Notice that nothing is displayed.
Minimal reproduction project (MRP)
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