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Seems fine - set "break on uncaught exceptions" and try to figure out what's wrong. File an issue if you get a reproducible bug on |
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hey any update on this? |
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any thoughts on this approach as a workaround to export the current scene first to .glb and then to .stl?
(it's not working, currently getting
Uncaught (in promise) glTF export failed
)better ideas for how to do this?
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