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@@ -58,6 +58,8 @@ $ UnityBuildKit generate
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- The generation script sets up the Unity project to build for the Device SDK. These means that, if building for a simulator, there is a high probability that you will encounter build and linker errors in Xcode. Change the run destination to a physical device and the errors should go away. You can change this in Unity using the Build Settings once generation is completed.
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### Refreshing the projects
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The built Unity files are under `ios_build/`. When building your Unity project, make sure that you append the new build to this `ios_build/` folder so that refresh script knows where the Unity files are located.
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The iOS project is automatically updated and refreshed every time the Unity project is built. You shouldn't need to do anything! 😀
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