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Hugar edited this page Jul 25, 2021 · 10 revisions

Welcome

ENIGMA is a free development environment geared towards game development.

  • It's free and open source!
  • Compiled for maximum speed, with lightning fast calculations!
  • Easy to learn, and Game Maker compatible!
  • It's a great way to get started with C++.
ENIGMA, the Extensible Non-Interpreted Game Maker Augmentation, is an open source cross-platform game development environment derived from that of the popular software Game Maker. Its intention is to provide you with a quality game creation tool and a bridge between high- and low-level programming languages. It can be used either through an IDE, namely, its sister project, LateralGM, or through a Command line interface.

Like Game Maker, ENIGMA comprises both an easy to use Drag & Drop system as well as its own programming language. This programming language, known as EDL, is essentially a mix between C++ and Game Maker's GML. Part of ENIGMA's goal is to remain backwards compatible with Game Maker, serving for some intents and purposes as a Game Maker compiler, however, EDL offers many very powerful features which simply aren't present in the alternative. Such features include the ability to compile DLLs and other C/C++ scripts right into the program and access C++ types, templates, and functions.

Although EDL adopts GML's very lax syntax in its scripting, the inputted code is actually parsed and translated into valid C++. This compilation improves size and performance of the language by incredible amounts, while almost magically maintaining its simplicity of use.

  1. For a comparison of the tool to other programming languages and tools, see Comparison of ENIGMA
  2. For license information, please see License

Proof

Want some proof of ENIGMA's prowess? Try some of our games: http://enigma-dev.org/edc/games.php?action=list

Note that most of these game were made in Game Maker, but ENIGMA can directly compile Game Maker games so they run a lot faster! Most of these games could also be made even faster by taking advantage of ENIGMA's extra features such as type casting and control over the internal mechanisms.

The ENIGMA Team

ENIGMA is developed and maintained by a growing number of individuals.

fundies Defacto leader of ENIGMA. Co-developer of RadialGM. Wrote emake and implemented continuous integration. Also responsible for SDL platform, Android support and much much more.
Josh Ventura Started the ENIGMA project. Primary developer; wrote most major systems including the parsers.
IsmAvatar Started the LateralGM project. Also wrote the XLib code that enables ENIGMA to work on Linux, a BBox-based collision system, and a Berkeley sockets-based networking system for ENIGMA. Sponsored a large portion of the funds to getting a dedicated server for the project.
Anigma or Goombert Works on the core game engine, author of the Box2D and Bullet physics extensions, also a designer of this Wiki and has documented it a lot, also the lead developer of the C++ rewrite of LateralGM. Goombert is a network, graphics, physics and collision, and just a general developer for ENIGMA, and can also do web and interface development.
Josh Creator of JoshEdit the syntax highlighting code editing component used in LateralGM
IsmAvatar LateralGM project founder and lead developer, also maintains its current repository.
Anigma or Goombert Lead developer for wxENIGMA and the founder of its C++ rewrite.
TheSpiritXII NaturalGM project founder and lead developer, a cross-platform alternative IDE with advanced capabilities and an abstract approach.
TimeKillerGames Harbinger of consistent cross-platform widgets in ENIGMA for Windows, macOS, Linux, and FreeBSD. Also the one who ported ENIGMA's X11 platform originally designed for Linux to also run on FreeBSD in the first place, with some major help from fundies.

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