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Perhaps that only worked because I've only seen placements of 0,0,0?

I hope that isn't the case as it's recommend that geometry be stored relative to 0, 0, 0 and unrotated and positioned in the world using the placement transform.

The placement represents the local to world transform that is applied to the geometry read out of the geometry steam.

Mesh A stored vertices that are not near zero and a placement that doesn't apply a translation (Not recommended).
Mesh B stored vertices near zero and has a placement that applies a translation (Recommend).

and didn't know until now that exportGraphics assumes everything is placed at 0,0,0.

It applies the placement transform to the mesh outpu…

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@pmconne
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@MichaelBelousov
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@bbastings
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@pmconne
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