You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -13,7 +13,7 @@ A set of C# scripts which simplifies management of human-based experiments devel
13
13
### Data collection
14
14
15
15
ExpMngr automates the process of collecting behavioural and movement data. **Behavioural data** is collected with 1 row per `Trial`, and automatically records some values such as the timestamp of the start and end of the trial.
16
-
**Movement data** is the position and rotation of any object in the scene, which is captured at whatever frame rate the application is running at (in the `Update()` loop). This can be used to track positions of user controlled objects (such as hands or head in a virtual reality application) or an arbitrary object in the scene (e.g. some kind of stimuli).
16
+
**Movement data** is the position and rotation of any object in the scene, which is captured at whatever frame rate the application is running at (in the `Update()` loop) by adding a `Tracker` component to a GameObject. This can be used to track positions of user controlled objects (such as hands or head in a virtual reality application) or an arbitrary object in the scene (e.g. some kind of stimuli).
17
17
Data is stored in CSV files with automatic handling of file & directory naming.
0 commit comments