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README.md

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@@ -13,7 +13,7 @@ A set of C# scripts which simplifies management of human-based experiments devel
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### Data collection
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ExpMngr automates the process of collecting behavioural and movement data. **Behavioural data** is collected with 1 row per `Trial`, and automatically records some values such as the timestamp of the start and end of the trial.
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**Movement data** is the position and rotation of any object in the scene, which is captured at whatever frame rate the application is running at (in the `Update()` loop). This can be used to track positions of user controlled objects (such as hands or head in a virtual reality application) or an arbitrary object in the scene (e.g. some kind of stimuli).
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**Movement data** is the position and rotation of any object in the scene, which is captured at whatever frame rate the application is running at (in the `Update()` loop) by adding a `Tracker` component to a GameObject. This can be used to track positions of user controlled objects (such as hands or head in a virtual reality application) or an arbitrary object in the scene (e.g. some kind of stimuli).
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Data is stored in CSV files with automatic handling of file & directory naming.
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### Events

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