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Saw the 'WHAT UNIT' in the sparse noise table definition:
IBL-pipeline/ibl_pipeline/behavior.py
Lines 229 to 230 in fe3d00b
sparse_noise_x_pos: longblob # x coordiate on screen of sparse noise stimulus squares (WHAT UNIT?) | |
sparse_noise_y_pos: longblob # y coordiate on screen of sparse noise stimulus squares (WHAT UNIT?) |
The answer is degrees visual angle. In other words the x positions are in degrees azimuth, where 0 is the centre of the visual field, -ve is the left; y positions are in degrees altitude, where 0 is the centre of the visual field and -ve is below the centre.
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