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[Suggestion] 64-bit Vectors and Matrices for rendering and positioning #1384

@CammiePone

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@CammiePone

As the title says, I think it would be great if we could optionally use vectors and matrices that use double instead of float for rendering, and vectors for positioning in the world, as it would allow for games with larger worlds if someone really needed all that space, while not sacrificing on precision. I'm not sure how difficult it would be to implement that, but it would be a nice to have thing, since a lot of game engines lack it.

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