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bjmfactory edited this page Nov 18, 2014
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If you would like to customize your prompt, you can pass options when you call .create.
ProgressBar.create(:title => "Items", :starting_at => 20, :total => 200)This will output:
Items: |======= |
The following are the list of options you can use:
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:title- (Defaults toProgress) - The title of the progress bar. -
:total- (Defaults to100) The total number of the items that can be completed. -
:starting_at- (Defaults to0) The number of items that should be considered completed when the bar first starts. This is also the default number that the bar will be set to if#resetis called. -
:progress_mark- (Defaults to=) The mark which indicates the amount of progress that has been made. -
:remainder_mark- (Defaults to) The mark which indicates the remaining amount of progress to be made. -
:format- (Defaults to%t: |%B|) The format string which determines how the bar is displayed. See Formatting below. -
:length- (Defaults to full width if possible, otherwise80) The preferred width of the entire progress bar including any format options. -
:output- (Defaults toSTDOUT) All output will be sent to this object. Can be any object which responds to.print.flush.tty?.puts. -
:smoothing- (Defaults to0.1) See Smoothing Out Estimated Time Jitters below. -
:throttle_rate- (Defaults to0.01) See Throttling below. -
:unknown_progress_animation_steps- (Defaults to['=---', '-=--', '--=-', '---=']) See Unknown Progress The graphical elements used to cycle when progress is changed but the total amount of items being processed is unknown.
