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namespace Signals . Extras . Characters
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{
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- [ CustomEditor ( typeof ( FirstPersonPlayerCharacterInputSettingsSignal ) ) ]
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- public class PlayerCharacterInputSettingsSignalEditor : SignalEditor < FirstPersonPlayerCharacterInputSettings , FirstPersonPlayerCharacterInputSettingsEvent > { }
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+ [ CustomEditor ( typeof ( PlayerCharacterInputSettingsSignal ) ) ]
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+ public class PlayerCharacterInputSettingsSignalEditor : SignalEditor < PlayerCharacterInputSettings , PlayerCharacterInputSettingsEvent > { }
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}
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namespace Signals . Extras . Characters
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{
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- [ AddComponentMenu ( "Signals/Extras/Characters/FirstPersonPlayerCharacterInput " ) ]
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- public class FirstPersonPlayerCharacterInput : MonoBehaviour
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+ [ AddComponentMenu ( "Signals/Extras/Characters/PlayerCharacterInput " ) ]
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+ public class PlayerCharacterInput : MonoBehaviour
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{
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- [ SerializeField ] FirstPersonPlayerCharacterInputSettingsValueReference _settings ;
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+ [ SerializeField ] PlayerCharacterInputSettingsValueReference _settings ;
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[ SerializeField ] CharacterMoveSignal _moveSignal ;
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[ SerializeField ] BoolSignal _runSignal ;
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[ SerializeField ] BoolSignal _jumpSignal ;
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[ SerializeField ] Vector2Signal _lookSignal ;
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- public FirstPersonPlayerCharacterInputSettings Settings
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+ public PlayerCharacterInputSettings Settings
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{
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get
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{
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