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Building the Engine

Viktor Kovacs edited this page Nov 16, 2018 · 42 revisions

Building on Windows

Visual Studio 2017

You can build all of the modules with Visual Studio by following these steps.

  • Build wxWidgets.
  • Build VisualScriptEngine:
    • Set the WXWIDGETS_DIR environment variable to the wxWidgets installation folder (by default C:\wxWidgets-3.1.1).
    • Generate project files with cmake to the Build directory.
    • Open the solution from Build\VisualScriptEngine.sln.
    • Build the solution.

Other compilers

The following compilers are tested for the core modules:

  • Windows
    • Visual Studio 2017
  • Linux
    • gcc-7
    • clang-5.0
  • OSX
    • XCode 10
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