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Building the Engine
Viktor Kovacs edited this page Nov 16, 2018
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You can build all of the modules with Visual Studio by following these steps.
- Build wxWidgets.
- Download and install wxWidgets from here.
- Open the solution from
build\msw\wx_vc15.sln
from the wxWidgets installation folder. - Build with Debug/x64 and Release/x64 configuration.
- Build VisualScriptEngine:
- Set the
WXWIDGETS_DIR
environment variable to the wxWidgets installation folder (by default C:\wxWidgets-3.1.1). - Generate project files with cmake to the
Build
directory. - Open the solution from
Build\VisualScriptEngine.sln
. - Build the solution.
- Set the
The following compilers are tested for the core modules:
- Windows
- Visual Studio 2017
- Linux
- gcc-7
- clang-5.0
- OSX
- XCode 10