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Building the Engine

Viktor Kovacs edited this page Oct 28, 2018 · 42 revisions

Building on Windows

Visual Studio 2017

You can build all of the modules with Visual Studio by following these steps.

  • Build wxWidgets.
    • Download and install wxWidgets from here.
    • Install it in the default location.
    • Open the solution from build\msw\wx_vc15.sln from the wxWidgets installation folder.
    • Build with Debug/x64 and Release/x64 configuration.
  • Build VisualScriptEngine:
    • Set the WXWIDGETS_DIR environment variable to the wxWidgets installation folder (by default C:\wxWidgets-3.1.1).
    • Open the solution from VisualScriptEngine\Make\VS\VisualScript.sln.
    • Build the solution.

GCC

The GCC compilation happens with a makefile. It only works for the core modules.

  • Build VisualScriptEngine:
    • Navigate to the VisualScriptEngine\Make\GCC folder.
    • Type make.

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