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[Android] Sprites rendered behind world (Space Station Silicon Valley) #589

@Jaffacakelover

Description

@Jaffacakelover

Sprites don't render correctly in Space Station Silicon Valley. Sprites are sometimes rendered behind the world geometry instead of in front of it.
It could be an issue with the Z-buffer, putting them at the wrong visual depth.
They render correctly on Windows PC (with the regular Mupen64Plus-Next core), so it must be a GLES / Android specific bug.

Mupen64Plus-Next GLES2
Sound but no video (1 glitched graphic).

Mupen64Plus-Next GLES3

This effects flowers on the ground, the tops of some trees, and most importantly collectibles.

Intended:
Image

Actual:
Image
Notice the flowers, which should sit on the mound with the tree, are buried in the slope by the wall.

Intended:
Image

Actual:
Image
All the flowers and collectibles have become invisible!

Tested with:

  • Device:
    ** Samsung A52s 5G, Android 14/OneUI 6.1
  • Apps (fresh install):
    ** 2025-08-24-RetroArch_aarch64
    ** 2025-08-24-RetroArch_ra32
  • Cores:
    ** Mupen64Plus-Next GLES2
    ** Mupen64Plus-Next GLES3
  • Games:
    ** Space Station Silicon Valley (Europe) (En,Fr,De,Es,It,Nl,Pt)
    ** Space Station Silicon Valley (USA)

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