Hey there, Since SDL_ttf has support for the GPU API, does it make sense to add some convenience functions here for loading an image into a GPU texture? To start, something like... ```c extern SDL_DECLSPEC SDL_GPUTexture * SDLCALL IMG_LoadGPUTexture(SDL_GPUDevice *device, SDL_GPUCopyPass *copy_pass, const char *path); ``` Basically just the same API as: ```c extern SDL_DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file); ``` Thanks