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README.md

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@@ -9,7 +9,7 @@ By the way, the game has an Easter egg. Can you find it?
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## How It's Made
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It was developed on the Java using framework libGDX. The framework provides to add shaders and interact with it via code an easy way. In the project I used custom shaders for drawing shapes and SDF text. Shapes are rendering into a texture which then drawn on the screen in the required places as much as necessary. This avoids shader-inside re-drawing graphic elements that do not change. The are used custom animation system for more control. The game saves was done by standard means of LibGDX via Json Serialization.
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It was developed on the Java using framework LibGDX. The framework provides to add shaders and interact with it via code an easy way. In the project I used custom shaders for drawing shapes and SDF text. Shapes are rendering into a texture which then drawn on the screen in the required places as much as necessary. This avoids shader-inside re-drawing graphic elements that do not change. The are used custom animation system for more control. The game saves was done by standard means of LibGDX via Json Serialization.
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## Release
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LibGDX is a minimalistic framework. The framework allowed to build a lightweight app: android release has size about 3 MB:

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