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Description
There's an extra multiplication with 360 in the calculation of y
. If you compare to the original, this value is not there. It causes issues when reverting back: https://docs.microsoft.com/en-us/bingmaps/articles/bing-maps-tile-system
PS: Thanks for the code. It's great!
PPS: What kind of license is this code? Can I freely use it in my projects (i.e. MIT license or so?) Thanks...
y = 0.5 - 360 * TileSystem.clip(pixelY, 0, mapsize - 1) / mapsize |
should be
y = 0.5 - TileSystem.clip(pixelY, 0, mapsize - 1) / mapsize
lsrock1 and alokssingh
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