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Hi, thank you for your great work on this project.
I'm currently working on a voice processing application using WebRTC, and I need to access the raw audio data (PCM or any low-level audio buffer) from a MediaStream or an audio track.
Specifically, I want to capture the raw audio bytes (similar to audioRaw
) while a WebRTC call is ongoing — ideally in real-time for processing or sending to another service.
I've reviewed the MediaStream and AudioTrack APIs, but I couldn't find a clear way to extract raw audio buffers from them directly.
Could you please advise:
- Is it possible to get raw audio data from a local or remote audio track?
- Do I need to tap into the audio renderer or capture device manually?
- Any examples or code references would be greatly appreciated.
Thank you in advance!
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